X-Video Motion Compensation - definição. O que é X-Video Motion Compensation. Significado, conceito
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O que (quem) é X-Video Motion Compensation - definição


X-Video Motion Compensation         
X-Video Motion Compensation (XvMC), is an extension of the X video extension (Xv) for the X Window System. The XvMC API allows video programs to offload portions of the video decoding process to the GPU video-hardware.
Full-motion video         
VIDEO GAME NARRATION TECHNIQUE, FROM PRE-RECORDED VIDEO FILES (OFTEN CAPTURED WITH MOTION CAMERAS IN STUDIO)
Full Motion Video; Full motion video based game; Full motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies.
full-motion video         
VIDEO GAME NARRATION TECHNIQUE, FROM PRE-RECORDED VIDEO FILES (OFTEN CAPTURED WITH MOTION CAMERAS IN STUDIO)
Full Motion Video; Full motion video based game; Full motion video
(FMV) Any system used to deliver moving video images and sound on a computer. Video images and sound are stored on disk; compact disc is preferred because of the amount of data required. Some form of video compression is used to reduce the amount of data and to allow it to be read from disk quickly enough. Compression can be relatively slow but decompression is done in real-time with the picture quality and frame rate varying with the processing power available, the size of the picture and whether it appears in a window or uses the whole screen. Acorn Computers' system is called Replay and {Apple Computer}'s is QuickTime. Compare MPEG, H.261. [IBM PC equivalent? Do they all use compression? Web page?] (1994-11-09)